Donnerstag, 20. Februar 2014

TALES of the FUTURE


The re-opening of the Space 4 Art sim-basis started with DRAGONFLY, a fusion-musician, who mixes industrial, ambient, folk and ethno-patterns and who couldn't have been a better kick-off for the sim party. Very fast the sim capacity had been exhausted and more than 40 avis danced and listened to DRAGONFLY's songs.


More than 40 avis dancing on the stage and sitting on the tentacles

DRAGONFLY - a cyber-musician with a red guitar

The landing-spot shows a Victorian time-machine and welcomes the visitor with a short-cut of Strauss' Zarathustra-theme, used in the movie Space Odyssee.
The time machine provides a basic story to which all 5 art installations refer:



Seen from above the landing spot guides the guest to the installations of the five sim artists Louly Loon, kjs Yip/Miara Lubitsch, ChapTer Kronfeld, Celestine Ghiardie and Asmita Duranjaya
The laser-arrows show the name and the direction - windlight: Canimod and Meridian Verde for the water.
Asmita's Tale


is a dystopic view of the year 3333. A broken highway leads the visitor to a dead end accompanied by the song "Tales of the Future", originally composed bythe Greek composer Vangelis for the soundtrack of the movie "Blade Runner" (singer is Demis Roussos).



At the dead end an erhu-player is sitting on a stone playing another song by clicking on the instrument. It is the main theme of the Canadian TV series Earth Final Conflict.


Celestine's Tale






THE HUNT IN V9-DISTRICT

Walk into the world of a future of a different past and
experience the V9-District.

If you follow orders from when you enter the gate
you might encounter a riddle here and there
that will lead you to a special gift.

A tiny piece of advice...better listen to the fat old man
instead of the polished teacher...


ChapTer's Tale


Das Märchen der Zukunft ist die heutige Realität.
Wir leben heute in der erdachten Zukunft unserer Vorfahren.
Wir leben in allen Märchen, die unsere Vorfahren geträumt haben.
Wir agieren in dieser Realität schlechthin.
Für uns gibt es keine Zukunft, da wir bereits in ihr leben.
Faszit:
Unsere heutige Realität ist unser Untergang.





kjs' Tale

kjs ...
eigentlich sollte man es kiss schreiben ....
nein, nicht was man jetzt denkt

_K_eep _I_t _S_imple, _S_tupid

Die Verbindung von SL ins reale Leben der Computergrafik ist gekappt, Texturen können nicht mehr transferiert werden. Die Kunst muss sich mit den Mitteln der virtuellen Welt begnügen ...

und siehe da: archaische Aufgaben der Architektur, wie das antike Labyrinth, werden mit den Mitteln, die nur die virtuelle Welt kennt, noch undurchdringlicher als jenes von Rhodos ...

und auch die alte Schnittstelle von darstellender Kunst und Architektur - die Glasmalerei - bekommt im Virtuellen eine neue Struktur; Farbe und Licht stellen sich neu dar ...

Viel Spaß beim Besuch ...

kjs Yip

Ach ja, das Freebie ist die erste Umsetzung des KISS von kjs, allerdings mit Texturen aus der realen Welt. Erstmals ausgestellt auf den Exhibitions zum 8. Geburtstag von SL ...




Louly's Tale

"What worries me, is the thought that the man is capable of becoming used to the worst living conditions. He can find it perfectly normal before one century has passed, to live prostrate in some bunkers, with masks, from the artificial air.. He will not know even any more that we lived differently.. What will remain then of the mankind?" Paul Emile Victor.
The actions are irreversible. Some day, we will know the effects. Once the action was committed, the cause of reaction remains and grows until its effect is experienced.




was reading his short story "Reconstructor" as a final highlight of the Re-Opening-Party. It has been translated by Michael K. Iwoleit.