Donnerstag, 18. Dezember 2025

Rhizome - A New Art Project In Colombo 7

What does AI say about the botanical term "rhizome" and its relation to art? "In art, a rhizome is a concept developed by philosophers Deleuze & Guattari that represents a non-hierarchical, multi-connected, constantly growing network, similar to the root system of a plant, symbolising freedom from singular origins or rigid structures. It is often found in digital art, in non-linear narratives or hybrid forms that emphasise 'becoming' and interconnectedness over fixed meaning or representation. It is an anti-structure: a map, not a tracing, without a centre, enabling radical connections and transformations."

With this claim, a new art gallery in Colombo opened its doors last Tuesday, welcoming its first visitors to Senanayake Mawatha 31/4, in the immediate vicinity of the Goethe-Institut. Does the gallery live up to the above-mentioned concept? Visitors are greeted by a neutral and minimalistically renovated two-storey townhouse in a rear courtyard with a total of seven exhibition rooms, in which works by 51 artists to date are presented using a picture rail system. This guarantees flexible addition and interchangeability. For visitors encountering the Sri Lankan art scene for the first time, it may be challenging to become familiar with all the names and descriptions. On the other hand, it is also an almost museum-like advantage to be able to obtain such a compact overview. The accompanying catalogue offers considerable assistance in this regard and is of exceptionally high quality. Its authors are the six founding members of Rhizome, who also serve as the curating team: Sanjeewa Kumara, Sujeewa Kumari, Vajira Gunawardena, Prageeth Rathnayake, Saman Wijesooriya and Chaturanga Gamage. Each of them is also represented as an artist, which distinguishes the concept from other curated exhibition concepts in Colombo: artists empower themselves, network, grow through constant exchange with one another and present their work with a different, maybe freer perspective than profit-oriented curators can offer. There seems to be room for improvement in terms of hierarchy: 14% of the artists exhibited are women, which seems rather low considering the large number of female artists in Sri Lanka. 

As the concept is defined as open, we can probably hope for a better balance in the future. Another point would be representativeness. While some artists are presented with only one work, others are represented with up to five works. As a rule, a single painting may say little about the personality of an artist. As a visitor, I would like to see each artist presented with one wall on which up to five works could give a more satisfactory impression of their overall oeuvre. That would mean only half as many artists, but not every rhizome has to sprawl excessively; as in the case of mangrove forests, it can also offer generous passageways and thoroughfares for visitors. 

With this in mind, we wish this undoubtedly interesting project balanced prosperity and generous growth! 




















Artist and curator Sujeewa Kumari
talking with a visitor


Artists A. C. Nuwan, Vajira Gunawardena, 

Aloka Bandara and Saman Wijesooriya

infront of a metal-artwork (Fish)

by Prageeth Manohansa

Donnerstag, 28. März 2024

VWBPE Contribution 2024: Back To The Future - Extraterrestrial Myths Of Origin

Seven artists decided not to visualise past myths of origin, but transfer the imagination to a future on extraterrestrial planets. So it turned out as a multimedia project, because everybody had to invent a textual myth and present that with the  artistic options of virtual worlds.


These are the individual concepts (alphabetical sequence), which include also a description for the interactivity and the immersion, that can be achieved by diving into the specific virtual installation:

1. Asmita Duranjaya (host and artist) visualizes a future planet and the contact of humans with light-beings, the Luminites. 

The Luminites on the Planet Xyron

Visitors can immersively experience the scenery by clicking for the myth-tale and reading the questions; then they can interactively suggest some answers concerning the contact by dropping a notecard into a device.

Interactive task:

- Click on one of the flat lotus-pads (according to your language) and read the "myth of origin" related to the

Luminites.

- Sit on the seat in the middle and press the esc-button: you will slowly rotate and see the Luminites in the colour-rays.

- Open a new nc and write down your answer for the following questions:

   - How would the Luminites react, when humans would arrive on their planet?

   - How would the humans react, when they discover the presence of the Luminites?

   - How can the story continue? Write a future concept for the planet of Xyron.

- Drop your nc into one of the purple lotus- boxes beside this board.

interstellART_exhibitions (570, 369, 2075)


2. Azi Az (artist) has decided to present an external scenery on her own sim. Visitors can tp and return.

The artist visualizes the Mythic Origin of the Planet SunLua , long ago when the Sun crashed with the Moon there was an explosion......the explosion was so strong and powerfull that something very special happened .....LOVE...

What can you do there? Let you surprise ...

interstellART_exhibitions (371, 679, 2075)


3. Barret Darkfold (artist) visualizes a New Catalonia on an extraterrestrial planet.

Myth of the origins of the Catalans of the planet Terros: It is said that the Catalans of the planet Terros are the descendants of the union between the Catalans who lived inside Gemdos and Gemdos itself.  Gemdos was a living galactic supership with all the necessary functions, created by the ancient Catalans to move and terraform uninhabited planets and give them their own life and population. That is why they are not affected by gravity and can move in time.

What can you do here?

- Read the Myth of New Catalonia;

- sit on one of the Sardana-balls and dance with the Catalans;

- tp inside Gemdos and read the myth of origin;

- tp back to Terros and walk around the landscape;

- feel the energy of shape, color and movement in this installation

interstellART_exhibitions (556, 551, 2075)


4. Caro Fayray (artist) visualizes the Mythic Origin of the Planet POD.

A strange new planet rose from the fire in the sky.  With the land still moving and emerging, PODS are the only living growing things. But the pods are evolving into a weird new life form which have learned to use the growing pods to live their lives there peacefully.

High in the single mountain is a fiery glow and myth has it, that if someone can reach the top they can bring back the glow to help protect and advance life on this planet. So all visitors are told of this myth, but so far no one has managed to reach the top.

Was this glow the origin of the planet?...No one knows...But the mountain is a sacred place held in reverence by the planets inhabitants.

There are many immersive and interactive elements in Caro's installation, which have to be discovered by the visitors:

- Where you arrive you can help tend the pods. 3 separate stages of growth.

- Walk through the mountain to read the boards on Mythic Origins.

- Have a hug. 

- Dance with the Pods. 

- Swing with the pods.

- Then climb the mountain through the clouds. 

- Negotiate the ice maze and reach the top to find your gifts from the Glow.

-  Wear your Glow Bird and Fly:)

interstellART_exhibitions (118, 442, 2078)


5. Sanjeewa Kumara (artist) visualizes the mythic origin of the planet Chromia. It is a planet purely born within painterly and with art techniques without the influence of a reflective and subconscious mind.
What can you do here?
- Read Sanjeewa's Myth Of Origin on the board at the landing spot;
- discover Sanjeewa's textures by buying the book for 0 and use it as a hud or
- by walking through the installation;
- dance with Sanjeewa's figures and enjoy the landscape with the moving moon.

interstellART_exhibitions (541, 173, 2075)



6. Shenn Tao (artist) created the Myth of the Zenari, a species on the planet Xyloth, who developed a religion comparable to the Buddhism on Earth.
What can you do here?
- Read the myth at the landing area;
- explore the impressive artistic style of Shenn's sculptures;
- Walk or fly around and let you inspire by the meditative energy of the place.

interstellART_exhibitions (166, 252, 2076)


7. Sujeewa Kumari (artist) visualizes the mythic origin of the planet Zenthoria, where the inhabitants live in highly technologized bubbles, which are floating in the air and like a floating house they can move wherever they want. 
What can you experience here?
- Read Sujeewa's Myth OF Origin by clicking the info-board;
- sit on the globes and discover many sitting, movement and dance-poses and animations;
- buy the art chair on the landing spot for 0 and use it for your purposes;
- sit on the rock for a meditation and enjoy the environment and the Theta-sound;
- read about the artist and her development.
- touch the objects and find out, whether there is a specific sound.

interstellART_exhibitions (244, 631, 2074)


And as an additional ennvironment:



Enter OS Grid, create or modify your avatar, choose the profile of Asmita Duranjaya, go to her recommendations and choose VWBPE - enjoy!

Sonntag, 4. Dezember 2022

CyberArt: A.I.s As Artistic Assistance

Here are some impressions of the opening of the art exhibition and auction, wich has been visited well and was introduced with a well chosen set of cyber-related music, mostly soundtracks, by DJane Fuyuko Amano. Most of the artwork got already bids, but can be outbid until 31st of December. In the gallery a hudbook is available with a description of each work and its creator. The assemblages are very unique and consist of a a.i. assisted basic picture, which has been enhanced by the artists with SL tools (sound, text, animation). Thanks to all the guests and to the Rockcliffe University for providing the space and the prims. 



























"CyberArt, also known as cybernetic or digital art in a broader sense, is a genre of art that incorporates technology and digital media into its design and presentation. The history of CyberArt can be traced back to the 1982 film Blade Runner, which depicts a dystopian future world with advanced technology and artificial beings. Another influential work in the development of CyberArt is the 1995 anime film Ghost in the Shell, which explores themes of artificial intelligence and the blurring of boundaries between man and machine.

Cyber art is often characterized by surreal elements such as rain, Asian symbols, flying fish, dark urban environments, and artificial creatures and plants. These elements create a sense of unease and otherness, evoking the feeling of being in a parallel world. Asmita Duranjaya, an art theorist and researcher in the field of cyber art, sees in them the projection of an occidental idea of the future Asia and the subliminal fear of an increasingly decadent Western world of Asian dominance.

In addition to its surreal features, CyberArt often explores themes of identity, consciousness, and the impact of technology on society. These themes are exemplified in works such as the Matrix trilogy, which raises questions about the nature of reality and the role of technology in shaping our understanding of the world.

Overall, CyberArt is a fascinating and complex genre that continues to evolve as technology advances. Its surreal elements and thematic explorations make it a unique and thought-provoking art form." (assisted by https://chat.openai.com/auth/login).