Donnerstag, 28. März 2024

VWBPE Contribution 2024: Back To The Future - Extraterrestrial Myths Of Origin

Seven artists decided not to visualise past myths of origin, but transfer the imagination to a future on extraterrestrial planets. So it turned out as a multimedia project, because everybody had to invent a textual myth and present that with the  artistic options of virtual worlds.


These are the individual concepts (alphabetical sequence), which include also a description for the interactivity and the immersion, that can be achieved by diving into the specific virtual installation:

1. Asmita Duranjaya (host and artist) visualizes a future planet and the contact of humans with light-beings, the Luminites. 

The Luminites on the Planet Xyron

Visitors can immersively experience the scenery by clicking for the myth-tale and reading the questions; then they can interactively suggest some answers concerning the contact by dropping a notecard into a device.

Interactive task:

- Click on one of the flat lotus-pads (according to your language) and read the "myth of origin" related to the

Luminites.

- Sit on the seat in the middle and press the esc-button: you will slowly rotate and see the Luminites in the colour-rays.

- Open a new nc and write down your answer for the following questions:

   - How would the Luminites react, when humans would arrive on their planet?

   - How would the humans react, when they discover the presence of the Luminites?

   - How can the story continue? Write a future concept for the planet of Xyron.

- Drop your nc into one of the purple lotus- boxes beside this board.

interstellART_exhibitions (570, 369, 2075)


2. Azi Az (artist) has decided to present an external scenery on her own sim. Visitors can tp and return.

The artist visualizes the Mythic Origin of the Planet SunLua , long ago when the Sun crashed with the Moon there was an explosion......the explosion was so strong and powerfull that something very special happened .....LOVE...

What can you do there? Let you surprise ...

interstellART_exhibitions (371, 679, 2075)


3. Barret Darkfold (artist) visualizes a New Catalonia on an extraterrestrial planet.

Myth of the origins of the Catalans of the planet Terros: It is said that the Catalans of the planet Terros are the descendants of the union between the Catalans who lived inside Gemdos and Gemdos itself.  Gemdos was a living galactic supership with all the necessary functions, created by the ancient Catalans to move and terraform uninhabited planets and give them their own life and population. That is why they are not affected by gravity and can move in time.

What can you do here?

- Read the Myth of New Catalonia;

- sit on one of the Sardana-balls and dance with the Catalans;

- tp inside Gemdos and read the myth of origin;

- tp back to Terros and walk around the landscape;

- feel the energy of shape, color and movement in this installation

interstellART_exhibitions (556, 551, 2075)


4. Caro Fayray (artist) visualizes the Mythic Origin of the Planet POD.

A strange new planet rose from the fire in the sky.  With the land still moving and emerging, PODS are the only living growing things. But the pods are evolving into a weird new life form which have learned to use the growing pods to live their lives there peacefully.

High in the single mountain is a fiery glow and myth has it, that if someone can reach the top they can bring back the glow to help protect and advance life on this planet. So all visitors are told of this myth, but so far no one has managed to reach the top.

Was this glow the origin of the planet?...No one knows...But the mountain is a sacred place held in reverence by the planets inhabitants.

There are many immersive and interactive elements in Caro's installation, which have to be discovered by the visitors:

- Where you arrive you can help tend the pods. 3 separate stages of growth.

- Walk through the mountain to read the boards on Mythic Origins.

- Have a hug. 

- Dance with the Pods. 

- Swing with the pods.

- Then climb the mountain through the clouds. 

- Negotiate the ice maze and reach the top to find your gifts from the Glow.

-  Wear your Glow Bird and Fly:)

interstellART_exhibitions (118, 442, 2078)


5. Sanjeewa Kumara (artist) visualizes the mythic origin of the planet Chromia. It is a planet purely born within painterly and with art techniques without the influence of a reflective and subconscious mind.
What can you do here?
- Read Sanjeewa's Myth Of Origin on the board at the landing spot;
- discover Sanjeewa's textures by buying the book for 0 and use it as a hud or
- by walking through the installation;
- dance with Sanjeewa's figures and enjoy the landscape with the moving moon.

interstellART_exhibitions (541, 173, 2075)



6. Shenn Tao (artist) created the Myth of the Zenari, a species on the planet Xyloth, who developed a religion comparable to the Buddhism on Earth.
What can you do here?
- Read the myth at the landing area;
- explore the impressive artistic style of Shenn's sculptures;
- Walk or fly around and let you inspire by the meditative energy of the place.

interstellART_exhibitions (166, 252, 2076)


7. Sujeewa Kumari (artist) visualizes the mythic origin of the planet Zenthoria, where the inhabitants live in highly technologized bubbles, which are floating in the air and like a floating house they can move wherever they want. 
What can you experience here?
- Read Sujeewa's Myth OF Origin by clicking the info-board;
- sit on the globes and discover many sitting, movement and dance-poses and animations;
- buy the art chair on the landing spot for 0 and use it for your purposes;
- sit on the rock for a meditation and enjoy the environment and the Theta-sound;
- read about the artist and her development.
- touch the objects and find out, whether there is a specific sound.

interstellART_exhibitions (244, 631, 2074)


And as an additional ennvironment:



Enter OS Grid, create or modify your avatar, choose the profile of Asmita Duranjaya, go to her recommendations and choose VWBPE - enjoy!

Sonntag, 4. Dezember 2022

CyberArt: A.I.s As Artistic Assistance

Here are some impressions of the opening of the art exhibition and auction, wich has been visited well and was introduced with a well chosen set of cyber-related music, mostly soundtracks, by DJane Fuyuko Amano. Most of the artwork got already bids, but can be outbid until 31st of December. In the gallery a hudbook is available with a description of each work and its creator. The assemblages are very unique and consist of a a.i. assisted basic picture, which has been enhanced by the artists with SL tools (sound, text, animation). Thanks to all the guests and to the Rockcliffe University for providing the space and the prims. 



























"CyberArt, also known as cybernetic or digital art in a broader sense, is a genre of art that incorporates technology and digital media into its design and presentation. The history of CyberArt can be traced back to the 1982 film Blade Runner, which depicts a dystopian future world with advanced technology and artificial beings. Another influential work in the development of CyberArt is the 1995 anime film Ghost in the Shell, which explores themes of artificial intelligence and the blurring of boundaries between man and machine.

Cyber art is often characterized by surreal elements such as rain, Asian symbols, flying fish, dark urban environments, and artificial creatures and plants. These elements create a sense of unease and otherness, evoking the feeling of being in a parallel world. Asmita Duranjaya, an art theorist and researcher in the field of cyber art, sees in them the projection of an occidental idea of the future Asia and the subliminal fear of an increasingly decadent Western world of Asian dominance.

In addition to its surreal features, CyberArt often explores themes of identity, consciousness, and the impact of technology on society. These themes are exemplified in works such as the Matrix trilogy, which raises questions about the nature of reality and the role of technology in shaping our understanding of the world.

Overall, CyberArt is a fascinating and complex genre that continues to evolve as technology advances. Its surreal elements and thematic explorations make it a unique and thought-provoking art form." (assisted by https://chat.openai.com/auth/login). 

Sonntag, 20. November 2022

Vaporwave at interstellART

Asmita Duranjaya had an idea for a new exhibition in Second Life: fascinated by experiments with the art A.I.s DALL.e and Stable Diffusion, she decided to show her best A.I.-powered images with the input "VaporWave". This term goes back to a style around 2010 that influenced both the music and art scenes on the Internet and itself originated there. More info can be found here: https://www.deezer-blog.com/curious-sounds-vaporwave/. The artistic forms of expression include especially the color combination of pink, purple, blue and teal. Many already existing pictures show surreal, psychedelic elements. The paintings can also be purchased, directly or through an auction. Asmita's new small gallery can be found here: http://maps.secondlife.com/secondlife/Crystal%20Kingdom/205/5/2005 .



Donnerstag, 7. Juli 2022

Victoria Logan - A Mi Manera - Un Espacio Surrealista - interstellART


Artist Victoria Logan explains her intentions with her own words:

Al unir elementos psiquicos de lo imaginario, lo irracional y lo inconsciente, se libero a la pintura de su atadura a la imagen realista, asi como tambien la desprendio del concepto de espacio heredado del renacimiento, creando una pintura surrealista.

Un arte de formas abstractas, que inspiro una nueva sensibilidad, que exprese el pensamiento libre, sin control de inquietudes esteticas, a partir del impulso psiquico de lo imaginario y lo irracional como procesos de creacion artistica, creando un mundo absurdo, irracionnal, donde la razon no consigue someter al subconsciente.

En diversos casos busco inspiration en el subconsciente, el mundo de los suenos, la fantasia, la tecnica de la escritura y el estudio de las teorias del psicoanalisis, siguiendo los designios de los sentimientos mas de los de la razon. Hoy presento: "a mi manera", un modo de expresar mi gusto por el arte surrealista.

Victoria Logan


Durch die Verbindung von psychischen Elementen des Imaginären, Irrationalen und Unbewussten befreit sich die Malerei von ihrer Bindung an das realistische Bild und löst sich von der aus der Renaissance stammenden Raumauffassung, wodurch eine surrealistische Malerei entsteht.

Eine Kunst der abstrakten Formen, die eine neue Sensibilität inspiriert, die das freie Denken zum Ausdruck bringt, unkontrolliert von ästhetischen Bedenken, aus dem psychischen Impuls des Imaginären und des Irrationalen als Prozesse der künstlerischen Kreation, die eine absurde, irrationale Welt schaffen, in der die Vernunft das Unterbewusstsein nicht bändigen kann.

In verschiedenen Fällen suche ich Inspiration im Unterbewusstsein, in der Welt der Träume, in der Fantasie, in der Technik des Schreibens und im Studium der Theorien der Psychoanalyse, wobei ich eher den Entwürfen der Gefühle als denen des Verstandes folge. Heute stelle ich Ihnen "my way" vor, eine Art, meine Vorliebe für surrealistische Kunst zum Ausdruck zu bringen.

Victoria Logan

Übersetzt mit www.DeepL.com/Translator (kostenlose Version)


En unissant les éléments psychiques de l'imaginaire, de l'irrationnel et de l'inconscient, la peinture s'est libérée de son asservissement à l'image réaliste, ainsi que détachée du concept d'espace hérité de la Renaissance, créant ainsi une peinture surréaliste.

Un art de formes abstraites, qui a inspiré une nouvelle sensibilité, exprimant une pensée libre, non contrôlée par des préoccupations esthétiques, à partir de l'impulsion psychique de l'imaginaire et de l'irrationnel comme processus de création artistique, créant un monde absurde et irrationnel, où la raison ne parvient pas à subjuguer le subconscient.

Dans divers cas, je cherche l'inspiration dans le subconscient, le monde des rêves, la fantaisie, la technique d'écriture et l'étude des théories de la psychanalyse, en suivant les desseins des sentiments plutôt que ceux de la raison. Aujourd'hui, je vous présente : "ma façon", une manière d'exprimer mon goût pour l'art surréaliste.

Victoria Logan

Traduit avec www.DeepL.com/Translator (version gratuite)


By uniting psychic elements of the imaginary, the irrational and the unconscious, painting was freed from its ties to the realistic image, as well as detached from the concept of space inherited from the Renaissance, creating a surrealist painting.

An art of abstract forms, which inspired a new sensibility, expressing free thought, without control of aesthetic concerns, from the psychic impulse of the imaginary and the irrational as processes of artistic creation, creating an absurd, irrational world, where reason fails to subdue the subconscious.

In several cases I look for inspiration in the subconscious, the world of dreams, fantasy, the technique of writing and the study of the theories of psychoanalysis, following the designs of feelings rather than those of reason. Today I present: "my way", a way of expressing my taste for surrealist art.

Victoria Logan

Translated with www.DeepL.com/Translator (free version)


TP: interstellART_exhibitions - Hud - Victoria Logan

Samstag, 2. Juli 2022

Azi Az - A Bucket Full Of Love - interstellART

The topic choosen by artist Azi Az at interstellART is "For each Drop of Bad Things - a Bucket full of Love". These positive and constructive words are embedded in an optimistic landscape full with fabulous plants and small animals, butterflies and insects, who enjoy the flowers and live in a symbiosis with them. The artist is a master of creating virtual garden sceneries and she is often experimenting with (mesh)-shapes and textures. Azi lets the visitors participate in her fascination of nature and reminds us to remember, that we have to care for our natural environment, which is in danger and which we need to survive as the insects and all animals do.


Das von der Künstlerin Azi Az bei interstellART gewählte Thema lautet "Für jeden Tropfen schlechter Dinge - ein Eimer voller Liebe". Diese positiven und konstruktiven Worte sind eingebettet in eine optimistische Landschaft voller fabelhafter Pflanzen und kleiner Tiere, Schmetterlinge und Insekten, die sich an den Blumen erfreuen und in einer Symbiose mit ihnen leben. Die Künstlerin ist eine Meisterin im Erschaffen virtueller Gartenlandschaften und experimentiert oft mit (Mesh)-Formen und Texturen. Azi lässt die Besucher an ihrer Faszination für die Natur teilhaben und erinnert uns daran, dass wir uns um unsere natürliche Umgebung kümmern müssen, die in Gefahr ist und die wir wie die Insekten und alle Tiere zum Überleben brauchen.


Le thème choisi par l'artiste Azi Az à interstellART est "Pour chaque goutte de mauvaises choses - un seau plein d'amour". Ces mots positifs et constructifs sont intégrés dans un paysage optimiste rempli de plantes fabuleuses et de petits animaux, papillons et insectes, qui apprécient les fleurs et vivent en symbiose avec elles. L'artiste est passée maître dans la création de paysages de jardins virtuels et elle expérimente souvent des formes et des textures (maillées). Azi laisse les visiteurs participer à sa fascination pour la nature et nous rappelle que nous devons prendre soin de notre environnement naturel, qui est en danger et dont nous avons besoin pour survivre, comme le font les insectes et tous les animaux.

Traduit avec www.DeepL.com/Translator (version gratuite)


El tema elegido por el artista Azi Az en interstellART es "Para cada gota de cosas malas - un cubo lleno de amor". Estas palabras positivas y constructivas se insertan en un paisaje optimista lleno de plantas fabulosas y pequeños animales, mariposas e insectos, que disfrutan de las flores y viven en simbiosis con ellas. La artista es una maestra en la creación de paisajes de jardines virtuales y suele experimentar con formas y texturas (de malla). Azi hace partícipes a los visitantes de su fascinación por la naturaleza y nos recuerda que debemos cuidar nuestro entorno natural, que está en peligro y que necesitamos para sobrevivir como los insectos y todos los animales.

Traducción realizada con la versión gratuita del traductor www.DeepL.com/Translator

Grab the interstellART_hud and tp to Azi's installation.

Dienstag, 28. Juni 2022

Asmita Duranjaya - interstellART - CyberReality

This photo exhibition on the var-sim interstellART_ exhibitions shows a selection of photos taken in Second Life at some more or less famous sims with cyber-(punk)features. 

x-grid-info://osgrid/region/interstellART_exhibitions/692/500/2107

During the decades of the develpment of cyber-art some specific characteristics can be observed, which have become typical if not sometimes stereotypical for the term "cyber".

There is for example the darkness, on the one hand related to the urban setting, skyscrapers. which don't let the sunshine into the narrow streets between.

On the other hand we can always find rain, dark misty weather, which some see also in relation to a poisenous nuclear fallout and other chemical pollutions.

If there are colours, then they are dominated by teal, violet/pink, neon-orange and -green.

Asian, resp. Chinese or Japanese lettering is a must as well as huge promotion posters with Asian portraits. Asian elements play a role and small Buddhist temples or clock-towers are a contrast to the brutal architecture.

Another main usual element is the hybridity of humans and machines lleading to mixed creatures half bot and half human, sometimes also in the shape of a Manga-figure.

In an online-article I have tried to focus eclectically on the origins and development of the genre CyberArt: https://www.ethnomusicscape.de/cyber/CyberArt.htm.



Sim New Romancer in Second Life: Futurist vehicles in an urban cyber-setting

Diese Fotoausstellung auf der var-sim interstellART_ exhibitions zeigt eine Auswahl von Fotos, die in Second Life an einigen mehr oder weniger bekannten Sims mit Cyber-(Punk)Merkmalen aufgenommen wurden. 

Im Laufe der jahrzehntelangen Entwicklung der Cyber-Kunst lassen sich einige spezifische Merkmale beobachten, die typisch, wenn nicht gar stereotyp für den Begriff "Cyber" geworden sind.

Da ist zum Beispiel die Dunkelheit, die einerseits mit dem städtischen Umfeld zusammenhängt, mit Wolkenkratzern, die den Sonnenschein nicht in die engen Straßen dazwischen lassen.

Auf der anderen Seite gibt es immer wieder Regen, dunkles, nebliges Wetter, das manche auch im Zusammenhang mit einem giftigen nuklearen Fallout und anderen chemischen Verseuchungen sehen.

Wenn es Farben gibt, dann dominieren Teal, Violett/Pink, Neon-Orange und -Grün.

Asiatische, bzw. chinesische oder japanische Schriftzüge sind ein Muss, ebenso wie riesige Werbeplakate mit asiatischen Porträts. Asiatische Elemente spielen eine Rolle und kleine buddhistische Tempel oder Uhrentürme bilden einen Kontrast zur brutalen Architektur.

Ein weiteres übliches Element ist die Vermischung von Mensch und Maschine, die zu Mischwesen halb Bot und halb Mensch führt, manchmal auch in Form einer Manga-Figur.

In einem Online-Artikel habe ich versucht, mich eklektisch mit den Ursprüngen und der Entwicklung des Genres CyberArt zu beschäftigen: https://www.ethnomusicscape.de/cyber/CyberArt.htm.


Sim Kawaii: Bots and their human idols

Cette exposition de photos sur le var-sim interstellART_exhibitions présente une sélection de photos prises dans Second Life sur des sims plus ou moins célèbres présentant des caractéristiques cyber-(punk). 

Au cours des décennies de développement du cyber-art, on peut observer certaines caractéristiques spécifiques, qui sont devenues typiques, voire parfois stéréotypées, du terme "cyber".

Il y a par exemple l'obscurité, liée d'une part au cadre urbain, aux gratte-ciel qui ne laissent pas passer le soleil dans les rues étroites.

D'autre part, on trouve toujours de la pluie, un temps sombre et brumeux, que certains voient aussi en relation avec les retombées nucléaires toxiques et autres pollutions chimiques.

S'il y a des couleurs, elles sont dominées par la sarcelle, le violet/rose, l'orange et le vert néon.

Les lettres asiatiques, chinoises ou japonaises, sont incontournables, tout comme les grandes affiches promotionnelles avec des portraits asiatiques. Les éléments asiatiques jouent un rôle et les petits temples bouddhistes ou les tours d'horloge contrastent avec l'architecture brutale.

Un autre élément habituel est l'hybridation des humains et des machines, ce qui donne lieu à des créatures mixtes mi-robots mi-humains, parfois sous la forme d'une figure de manga.

Dans un article en ligne, j'ai essayé de me concentrer de manière éclectique sur les origines et le développement du genre CyberArt : https://www.ethnomusicscape.de/cyber/CyberArt.htm.

Traduit avec www.DeepL.com/Translator (version gratuite)


Sim Insilico: The last trees between brutalist architecture



Sim Hangars Liquides with heavy cyber-rain

Esta exposición fotográfica en el var-sim interstellART_exhibitions muestra una selección de fotos tomadas en Second Life en algunos sims más o menos famosos con características ciber-(punk). 
A lo largo de las décadas de desarrollo del ciberarte se pueden observar algunas características específicas que se han convertido en típicas, si no en ocasiones estereotipadas, del término "ciber".
Por ejemplo, la oscuridad, por un lado relacionada con el entorno urbano, los rascacielos, que no dejan entrar la luz del sol en las estrechas calles.
Por otro lado, siempre podemos encontrar lluvia, un clima oscuro y brumoso, que algunos ven también en relación con una lluvia nuclear venenosa y otras contaminaciones químicas.
Si hay colores, predominan el verde azulado, el violeta/rosa, el naranja neón y el verde.
Las letras asiáticas, es decir, chinas o japonesas, son imprescindibles, así como los enormes carteles de promoción con retratos asiáticos. Los elementos asiáticos juegan un papel importante y los pequeños templos budistas o las torres de reloj contrastan con la brutal arquitectura.
Otro elemento habitual es la hibridación de humanos y máquinas, que da lugar a criaturas mixtas mitad bot y mitad humanas, a veces también con forma de figura Manga.
En un artículo en línea he intentado centrarme en los orígenes y el desarrollo del género CyberArt: https://www.ethnomusicscape.de/cyber/CyberArt.htm.

Traducción realizada con la versión gratuita del traductor www.DeepL.com/Translator



Sim: Chiba Industrial: Snacks (not snakes) for bots