Petition to LL
To the company of Linden Lab / the coordinator for the arts in Second Life
We are a group of professional artists, art aficionados, photographers or educators who are active in SL. We are writing because we deeply concerned about the future of SLEA. LEA has been a valuable Linden Lab program in SL because it has promoted art in SL and made SL a better place. Currently decision making in SLEA is focused on one person rather than on a board as previously, and the arbitrary decisions are discouraging many artists from participating in the program. Four examples of the negative impact on the current leadership structure of SLEA are provided below.
1. Quotation from the web-page of SLEA:
"Upon the initial review it was realized that a grading system was not necessary as each essay was clear, concise and very detailed and equally befitting of a grant."
(https://slendowmentforthearts.wordpress.com/2020/11/20/launch-1-slea-grant-award-recipients/)
Beside general doubts, that ALL essays have been of equal quality, which would be very unusual, how can this be decided by ONE person only? A grant decision has always to pass the view of a commission, which is consensus in a free democratic world and we should all work, that these rules are not undermined by self-appointed, autocratic persons.
2. The next quotation shows the autocratic tendency of the concerned person:
"It was at this point as Coordinator of SLEA, I made what I believe to be a very balanced, mindful decision."
Separate from the inappropriate self-praise, one group of 15 artists as an example got a „region“ (5000 prims) and not the full sim, they applied for, though they had explained, why they needed more prims; but others, who are a couple or even single persons got a full sim for a much longer time.
You can also see, that here one person alone has taken over the decision for a project, which concerns so many different interests. This is completely unacceptable and if the art community in Second Life will accept that and follow blindly, then it says much about the collective mental status and a tendency to fascism, that we really don't want to be a part of it anymore.
3. The recent SLEA-responsible Tansee Trillium tries insistently to degrade the former LEA-project and the artists, who got a grant there. According to our experience the committee members used a point system, inspected also external exhibitions or machinimas of the applicants and the summarized points were the basis for the decision and this is, how it has to be. We are against the degradation of the LEA committee members and the artists, who have contributed to the idea over years.
4. 19 SLEA applications are not many in a world with a huge amount of artistically interested persons from all over the world. LEA had on average around 38 and 25 regions to distribute. It means, that SLEA would have been enough space to fulfill everyone’s wish, what has not happened. Our question is, why did so few artists apply?
The current leadership structure with all the power in one person runs the risk of nepotism and abuse. The signers to this petition are requesting that Linden Labs restore the prior board-based management structure providing a broader and more democratic leadership to SLEA so that more artists do not migrate out of SL to other virtual world platforms.
Germany, 12.12.2020 Asmita Duranjaya / interstellART
signed by:
Kyoko (Samara Barzane)
Silas Merlin
Dodge Threebeards
Bluesrocker
Lena Kiopak
Fluer Heartsdale
Claude Belgar
Fuyuko Amano
Shenn Coleman
Ian Patton
Nima Benoir
Gee
Hannington Xeltentat
Asperix Asp
Brightly Shyne
DolphinDifference
Chuck Clip
Timo Dumpling
BrooklynHayworth
Kees Veranes
Lusus Saule
Asperix Asp
and many more, who did not want to sign for a variety of reasons, but agreed to the content.
Donnerstag, 17. Dezember 2020
Petition against anti-democratic tendencies in the SL art scene
Montag, 26. Oktober 2020
Some Considerations Concerning Judging Panels In Art Competitions
Recently I had the chance to talk to Asmita Duranjaya, who has got some LEA grants (Linden Endowment For The Arts) in Second Life as an artist and has also organised as a host around 10 art-competitions with participation of around 20 artists in the virtual world. I was specifically interested in getting to know, how the judgement process of a jury can made transparent and fair. Asmita had clear a clear imagination according to her experiences and I want to conclude that as follows:
1. To judge art will never be 100% fair or transparent, because too many individual, even emotional aspects and backgrounds will play a role.
2. Nevertheless it is in Asmita's eyes possible to make the judgement process transparent and fair in the sense that every applicant is taken for serious and is getting the same energetic attention from the judgement panel.
3. The judgement panel should consist of around 10 persons with a relation to art. They can be experienced artists, who had a grant already themselves or who have a certain reputation according to the media. They can be curators with a wide view on the artist scene in virtual worlds and they can be collectors of art with special interests, also art bloggers or art researchers. The more different the panel is, the better.
4. These judges will get a list of criteria and will give points for each criterium. There is a tool, called art grader in Second Life, which helps to automatize this process. The criteria have to be discussed in advance by the hosts of the event, for example the new SLEA hosts Tansee and Hannington. It would be of help, if the applicants could get the list in advance too, to have an orientation.
5. All 10 judges give points for each criterium of the list, let's say there are 10 criteria, then 10 times points, maybe from 1 to 5 (this is automatized in the SL tool). They add the points on the end and get a number of points for the specific application or applicant.
6. Then all the results of the panel members are added and that would be the final number for the applicant. The final numbers show very clearly the eligible applicants.
7. This process should be published for the applicants, so that they can find out, why they haven't been the first on the list and maybe even to start a re-thinking process, what they could improve for the next application. This is important, because otherwise there will be complaints due to intransparency.
8. It goes without saying that panel members cannot get grants for the specific round. And it would be wise to change the panel group before a new round will start. I think it makes a lot of sense to let the former winners of grants be in the judgement position the next time to change the angle of their view and to get a feeling for both sides of the coin.
9. The SLEA hosts should not step into the same trap of the LEA commission concerning transparency. But I think in general, the LEA commission has worked according to these features, but did not publish the process, which was leading to an imagination of intransparency. It was in general not useful, that the commission remained the same over the many years. This was leading to signs of fatigue for the commission members, who had never the chance to apply for a grant themselves.
Fairness and transparency have to be the most important and obligatory principles of art competitions and decisions. No one should ever take over a dictatorial role to judge alone, who is eligible and who is not. A fair system of distributing points for relevant criteria is a must and should be communicated to the applicants for the purpose of transparency. These are basic ethics of democracy. Here are my considerations, based on longterm experience in about 10 art competitions, organised events and observing efforts all over the grid:
I cannot see this type of fairness in the new SLEA organisation, which wants to be a representation for the arts in SL, but which depends in the moment just on ONE person. If I look at the result of the dictatory judgement, I am not able to understand, how people, who are mainly circulating around themselves to feed their egos, did not contribute something substantial to the art community over the years and have even a huge financial background in RL to sponsor their own sim, can get a full free sim without neighbours for 4 months and our sim community with 15 artists, most of them art professionals in RL and struggling with their existence because of covid 19, are not eligible to get a full sim for 3 months??? Is that the ethics of SLEA, which wants to be a representation of the arts in Second Life? If so, then I have my doubts about the whole system, which SL represents. I leave.
Montag, 5. Oktober 2020
HExAgonia - A Virtual Cyber-Paradise
http://www.ethnomusicscape.de/cyber/CyberArt.htm
Asmita Duranjaya has created a new art-installation in the hexagonian art-space of Hannington Endowment For The Arts (HEA):
http://maps.secondlife.com/secondlife/Xeltentat%20Enterprises/129/128/3503 .
To give interested visitors an introduction, Asmita created a Fracticularium for the opening, which included the main fractal textures and the soundtrack, a show, which has been enhanced by a a dancer and a fracticle-show of 9 minutes length. On request of the visitors the show has been repeated during the opening. Tansee and Hannington have done their best to provide the space and arrange the promotion:
https://www.facebook.com/asmita.duranjaya/posts/376599697046118
Asmita herself writes on her introductory board:
"My Cyber-Paradise is a place for de-celeration, absolute relaxation and enjoyment of colours,
shapes and sounds. Basic shape is the hexagon, due to the host place Hannington Endowment
For The Arts, which is itself a hexagonian gallery. The hexagon and the hexgonian fractals, the
colours teal and violet are typical expressive tools in cyber art.
The conceptual idea is a paradise in the future, where all religions and cultures are equally respected. Symbols for this background are the bridges with a quote from the basic scriptures of six different religions - whether humans will still exist or not is a open question.
The paradisiac environment is enlivened by two cyber bots and some animals, partly with animesh function, which I am not able to create myself due to missing hard- and software - so I am giving my credits to EliteDesign, Shepherd and Lance.
My thanks go to Tansee and Hannington Xeltentat for providing the space.
Enjoy the paradise, take a seat on the flying insect and do a round trip and play with the horns at the bridges, which play music by touch and can be stopped too.
Musical credits go to David Schombert and his ambient composition "L'Exile Des Arbres".
Play with your windlights, every graphic card is different; recommendable are: [TOR] SUNRISE - Turtle Island or MIDDAY - Precision blue or [EUPHORIA] smoky blue sky, etc."
Sonntag, 30. August 2020
The Final MindScape Artist: Sanjeewa Kumara
"Mental Figures have appeared in my brain during a long flight. He materialised them later with different media."
For the MindScape-project they are shown as 3D-meshes and 2D-pictures in the temple-gallery, which Sanjeewa shares with his wife Sujeewa Kumari at interstellART => http://maps.secondlife.com/secondlife/Nice%20Atoll/167/46/1053 .
Born in 1971 in Colombo, Sanjeewa Kumara is visiting lecturer for visual art at Kelaniya University Sri Lanka. He holds a MFA from the Netherlands and had many solo and group exhibitions, inside and outside Sri Lanka. In 2015 Sanjeewa Kumara was nominated and finalist for the prestigious 2014-2015 Sovereign Asian Art Prize. He explores and makes use of lush, sensual imagery, and how the collision between Western pop culture and the South Asian island’s post-colonial legacy impacted his imagination.
Thanks to all, who followed the exhibitions and installations of the MindScape project - this movie shows a summary of the whole =>.
Mittwoch, 26. August 2020
Mindful Memories by MindScape Artist Sujeewa Kumari
Sonntag, 16. August 2020
MindScape-Artist Lalie Sorbet
Witnessing the beauty and diversity of our planet is a great joy for her and these days probably an obligation!
Brainstorming
This work called « Brainstorming » created for « Mindscape project » is a reflection on the capacity of our brain to incarnate matter through our body, our gaze, our hands. By drawing or painting we transpose our thoughts on paper. By sculpting we give a soul to stone or wood. In other words, we breathe consciousness into inertness. By doing this we can perhaps deliver a message or also converse with levels of consciousness still unknown.
Nature being an eternal source of inspiration and concern for me, it manifested itself naturally in this approach in a joyful way and in a stylized and imaginary form.
L'artiste / photographe française Lalie Sorbet vit et travaille entre l' Inde du Sud, sur la côte de Coromandel et le sud de la France. Elle a cette passion de créer des images. Elle aime explorer toutes les possibilités d'expression: vidéo, 3D, collage, peinture, dessin, reportages photographie. Naviguant entre les mondes d'insectes, d'araignées, de gouttes d'eau, de portraits d'humains, d'arbres, de fleurs ou de graines, elle offre un hommage sensible à la nature.
Être témoin de la beauté et de la diversité de notre planète est une grande joie pour elle et ces jours-ci probablement une obligation!
Brainstorming
Ce travail appelé " Brainstorming" créé pour le projet Mindscape est une reflexion sur la capacité de notre cerveau d'incarner la matière à travers notre corps, notre regard, nos mains. En dessinant ou peignant nous transposons nos pensées sur du papier.. En sculptant nous donnons une âme à la pierre ou au bois. En d'autres mots nous insufflons de la conscience dans de l'inerte. En faisant cela nous pouvons peut être délivrer un message ou aussi converser avec des niveaux de conscience encore inconnus. La nature étant une éternelle source d'inspiration et de préoccupation pour moi, elle s'est manifestée naturellement dans cette démarche de manière joyeuse et sous une forme stylisée et imaginaire.
http://maps.secondlife.com/secondlife/Nice%20Atoll/65/167/1014 :
Samstag, 8. August 2020
MindScape-Artist Sheba Blitz
http://maps.secondlife.com/secondlife/Nice%20Atoll/76/182/1013 .
Sonntag, 26. Juli 2020
Hypnagogia by Jaime Poutine
In the MindScape series, Jaime has created a number of works which resemble colorful scenes and phrases that she has seen and heard during hypnagogic hallucinations, a resulting symptom of her narcolepsy. which is a brain disorder that causes a person to be unable to suppress REM (dreaming) sleep. These vivid dreams that can occur at the twilight stage between waking and sleeping are often very realistic and strange. Every phrase on the pieces in this series were spoken in a voice that did not seem to be her own, but originated from somewhere else within her own mind. Generally these voices speak kindly or violently depending on circumstances in her waking life. As you can see, the mind can be a very strange place."
http://maps.secondlife.com/secondlife/Nice%20Atoll/94/179/1003 .
Donnerstag, 23. Juli 2020
Lena Kiopak: Mindfulness
And her statement concerning her contribution for MindScape is: "Mindfulness means maintaining a moment-by-moment awareness of our thoughts, feelings, bodily sensations, and surrounding environment, through a gentle, nurturing lens.
Mindfulness also involves acceptance, meaning that we pay attention to our thoughts and feelings without judging them—without believing, for instance, that there’s a “right” or “wrong” way to think or feel in a given moment. When we practice mindfulness, our thoughts tune into what we’re sensing in the present moment rather than rehashing the past or imagining the future.
SL is an amazing platform for mindfulness. Because there are no physical barriers to how we feel, behave, or act, we can be our true selves in SL and explore new feelings and emotions. My SL photographs are such examples, since they portray specific events and how I was interpreting my feelings at the time.
I hope you enjoy, and embrace your own mindfulness in your SL adventures."
http://maps.secondlife.com/secondlife/Nice%20Atoll/85/186/1003 .
Mittwoch, 15. Juli 2020
Fluer Heartsdale: Freeing The Brain To Explore
"My journey into art began many years ago as a child while watching my grandmother paint. I experimented with many different mediums before falling in love with photography. Photography allows me to capture the world as I see it and show it to other. When looking around my eye is drawn to the hidden and often overlooked common objects that surround us. With the aid macro lens I am able to capture and bring to light that which is often overlooked. My current work involves close-up photography of frozen water (ice) which when viewed by the naked eye looks clear or perhaps cloudy but generally without any color. With my macro lens I am able to take close-up photos which show that there is much more to ice than is visible to the naked eye. In the future I will collecting water from different sources to freeze and photograph, so that I may document any difference in how they freeze and photograph."
And this is her comment about her MIndScape-pictures: "When we look at "traditional" art the brain immediately classifies and categorizes the artwork we are viewing such as "landscape, pretty colors, lots of trees" or "flowers......pink roses, yellow tulips". All of this is done in a blink of an eye, without any conscious thought on our part. When we look at abstract art it doesn't instantly fit into a predefined category allowing our brain to explore and search. We will start to see things in the artwork based on memories, favorite literature, or movies. Abstract art encourages the viewer to slow down and give our brains the freedom to explore the depths of our memories. That freedom to explore our brains allows each person to form their own personal connection with the art they are viewing."
http://maps.secondlife.com/secondlife/Nice%20Atoll/60/163/1003 .
Donnerstag, 25. Juni 2020
MindScapes by Xirana Oximoxi
"I’m a Catalan artist. My works reflect my concerns and my different moods. They are based on my experiences and express a personal sensitivity nourished by impressions from the external world and my internal world. In this latter sense, I like to call them abstractions or 'mental landscapes'. The works reflect the influences of impressionism, expressionism, abstract expressionism, etc."
Mindscapes by Xirana: http://maps.secondlife.com/secondlife/Nice%20Atoll/78/150/1003 .
"Can we see the landscape hidden behind the eyes of a lost child surrounded by destruction? Through our eyes we fuse and dissolve gradually with the world around us, losing our distinctive outline. These works show some human faces that become 'transparent' to let us have a glimpse to our inner landscapes, to how our experiences and environments come into us to shape our thoughts, our feelings and emotions.
I usually work with different mediums, oil, watercolor, acrylic, ink, charcoal and pastel.
SHOP
You can purchase original Art works, small format, at my Etsy shop:
https://www.etsy.com/es/shop/NuriaVivesArt ".
Sonntag, 14. Juni 2020
Aural Blossoms by Artistic Oluja / Littlewing
Littlewing (Artistic Oluja) is another artist participating in the MindScape-project and has created an audio-visual sculpture with the following explanation:
"This piece is inspired by the idea that music evokes a map of emotions in our brains, as demonstrated in a recent study https://www.medicalnewstoday.com/articles/327430#2-different-cultures,-similar-responses. The research mapped different emotions that are evoked by listening to different types of music, as demonstrated in this interactive neuro-map here: https://www.ocf.berkeley.edu/~acowen/music.html#
"Aural Blossoms" is an visual-audio experiment in which I've played with a collage of colourful textures, incorporating kaleidescope patterns I created out of second life snapshots as well as music visualization wave patterns produced in the iOS beta app "Endlesss." The idea is to portray the sensation of music that blossoms in your headspace, evoking a landscape of emotion as you listen to different sounds that guide your mood.
The music was created in the iOS beta app called "Endlesss," By my artist name Littlewing, in collaboration with other musicians (Mostlyjustj, Modulargrey, Theau, Thesaxophonewarrior) using multiple looping tracks that overlay each other and are controlled by user interaction in Second Life. The Endlesss app also produced visual wave forms which have been incorporated into the texturing of the piece. Special thanks to Zzyzx for his kind help with the scripts :)
Click the individual rings to turn individual layers on and off, click the lower half of the installation to dance inside the rings.
Hope you enjoy it."
http://maps.secondlife.com/secondlife/Nice%20Atoll/145/95/3686 .
Samstag, 6. Juni 2020
State Of Mind by June Clavenham
"Many years ago digital art grew on me as a new and innovative way of expressing, as it is created in a non traditional way and seen in a different media. Initially based on fractals, and using different software to bring shapes and colors to a new dimension, I am interested in exploring the options brought to us by the development of technology.
I had exhibitions in many places dedicated to art in SL, including UWA and LEA".
Her contribution for MindScape is a sculpture called "State Of Mind" and her comment says:
""State of Mind” intends to be a visual representation of how the thoughts we choose to entertain in our minds affect our emotions, the way we perceive our realitiy, the way we interact with others, and in general, all of our being and our lives":
http://maps.secondlife.com/secondlife/Nice%20Atoll/114/80/3686 .
Samstag, 30. Mai 2020
iSkye Silverweb and her art installation "Visible Rhythms"
Dienstag, 19. Mai 2020
The Clover Plant by Artist Melodie Heart
Enjoy the sculpture at: http://maps.secondlife.com/secondlife/Nice%20Atoll/99/92/3686 .
Donnerstag, 7. Mai 2020
"The Mind's Increased Perceptiveness" by Giselle Seeker
Dienstag, 28. April 2020
The Pool
The SL-version presents the audio-file in English and German and visitors can listen to the nano-story by clicking the specific keyboard. The installation contains also a virtual book-version.
The English version of the human is spoken by Dodge Threebeards, the robot is an artificially produced voice.
ulme-mini-verlag S. Fernando 2020
ISBN: 978-3-940080-20-2